WebJun 25, 2024 · 1 Answer. as i've just tested, You can write a script that attaches to your camera, where you create a new vector3 with the x of your ball, and the frozen Y values that you want here's an exemple: public class CameraController : MonoBehaviour. { //Assign your ball in the inspector public Transform target; // Update is called once per frame void ... WebUse a Target Group with the Group Composer algorithm. To create a Virtual Camera with a Target Group: In the Unity menu, choose Cinemachine > Create Target Group Camera. Unity adds a new Virtual Camera and …
Cinemachine: 3rd Person Follow, Orbital, and Transposer
WebMay 24, 2024 · I'm trying to implement camera switching feature for vehicles in a game. For this purpose I've created a few cinemachine virtual cameras and put them together … WebAs far as I know I need the Target Group to do that, but I can't find tutorials of how to use it. I'm making my main camera as a brain and add the Target Group camera in the hierarchy, but the camera still give 'follow' and 'look at' to one target, and the 'target group script', apparently, is for multiple targets at the same time. gold palm tree charm
CineMachine - Base follow offset - Unity Forum
WebMay 28, 2024 · 1. Thanks to Gregoryl from Cinemachine, the easiest solution is this one: Use 2 cameras, give them a LookAt target and set the BlendHint option as Cylindrical … Web1 day ago · The code itself works, the problem its that it wont restart to the "initial" vector position, and even if i change it manually, it goes back to were it standed, for example, the player advance from x = 0, to x = 600, then, the player goes back to x = 0, but the camera dosent follow, actually it did twice, but somehow it stoped doing, without c hanging the … WebDec 24, 2024 · To sum up what was in the video: Create a script and put it on the camera you want to follow your player. Setup a couple public variable which will allow the … headlight lifespan